Since the launch of our server, LucidGaming has become one of the most popular trio servers in Rust. With our experience of handling thousands of trio groups, we've developed an effective, tried and tested system for handling teams in our server. A perfectly balanced meta respected by hundreds in our community.
Any group of friendly players must create a clan. Players who are acting friendly towards each other will be considered as teaming. Clans should not swap out members more than 3 times per wipe. If a group wishes to swap out a member more than 3 times they must seek permission from our Admin Team. If you are within proximity of 4 or more players at a time and you are not engaging in PvP interaction (combat), our automated group detection system will be triggered and will send you a warning in chat; this data is automatically sent to our Staff Team. If you do not split up shortly thereafter, you will be auto-kicked from the server. Admins will take further, manual action for any players persistently violating this Rule.
A detection notifying admins of group rule breakers
An automated warning to group rule breakers
Quick and brief trades are allowed. We do not tolerate overly friendly behaviour including (but not limited to) teaming up in PvP or slave-like relationships (players farming for others without fair compensation being provided).
Your clan can be allied with one other clan. In order for another clan to count as allied, you must ally them through the clans plugin in-game. If you fail to do so, it will be assumed that your two clans are distinct, unrelated groups (so, 3 of your members roaming together, for example, would be breaking our rules).
We recommend that you all join a team in-game so you can avoid breaking the 3-man group limit (which still applies at all times). You and your allies must live at least 5 grids away from each other and cannot live in the same compound (a compound is properly defined under our rules regarding griefing (rule 4.3).
Here's what is and is not allowed:
- You can roam in a group of 3.
- You can raid / defend a raid in a group of 3 but you cannot swap out participating members during a raid (a raid is considered over if there has been a 15 minute lull in combat / raiding).
- It doesn’t matter if someone goes offline during a raid, you still cannot replace them during a period of action.
- You can utilize the bases of your allies, however, you still must not congregate in a group larger than 3 at that base (or around it – or anywhere else for that matter) at the same time.
- You can have bags/beds/related in your ally’s base and have codes / authorization on TCs, doors and turrets, etc.
- At all times, no matter what, you should never congregate in a group larger than 3, regardless of the situation (this doesn’t only apply to PvP scenarios).
If you wish to take advantage of our allies system, it is your responsibility to follow our rules. If you’re unsure if something is or is not allowed, it is your responsibility to ask our staff team. If you are found violating these rules you will be punished accordingly.
Consequences of breaking group Rules: Admins will thoroughly investigate all players who are accused of breaking group Rules. Depending on the situation, first-time offenders may get off with a warning. Immediate, first-time offender bans may be issued if the offense is strong enough. First-time bans usually last for the remainder of the current wipe. If it is a repeat offense, the ban may be permanent. Note that some situations Admins investigate can be unclear, or, sometimes, people are just in the wrong place at the wrong time. Admins require evidence to ban players and will check the owners of entities (structures, deployables, doors), tool cupboard authorisations, private messages and more. Any evidence such as screenshots and videos sent by players will also be taken into consideration.
LucidGaming is designed and intended for more mature players, we understand that this is Rust which is full of childish nonsense in most server, but here we filter all of that noise out and provide an atmosphere where we can actually focus and enjoy the game, while having good sportsmanship all the while, whether you win or lose. Players who do not respect this are filtered out quickly.
This gives staff a clear indication that you do not respect our 2.1 Rule of no toxicity. This Rule includes content that is drawn or uploaded to signs.
Otherwise we cannot moderate the chat properly. Players worldwide are welcome, and you are free to use any other languages in /pm, /r, /c and /a (our chat and clan chat systems).
Especially staff usernames.
Consequences of toxicity: staff may warn you in PM's to calm down if they see you are causing drama and a negative atmosphere in the server. Staff may also mute you as a warning to not repeat your behaviour.
Our server has automated script, aimbot, no recoil and ESP detections. If you are found to be using any such cheats you will be immediately IP banned and submitted to Facepunch for an EAC ban. If players find any bugs/exploits they are expected to reach out to us and let us know, we can then inform Facepunch on your behalf.
Since most experienced hackers use this type of connection, we block them all, which stops them entering our server. If they do connect without a VPN, this allows us to IP ban them, permanently preventing them from entering our community altogether. Genuine players who need to use a VPN can apply to be whitelisted by opening a ticket in our Discord, just provide your Steam ID 64 and staff will investigate your account.
90% of hackers are used by new accounts. If you are a genuine player you can apply to be whitelisted by opening a ticket in our Discord, just provide your Steam ID 64 and staff will investigate your account.
If you are found to be doing this, you will be banned. Placing traps will count as an extension of your wall (even if you don’t have one), so, placing turrets around monuments isn’t any better. Major monuments include Airfield, Bandit Camp, Junkyard, Large/Small Oil Rig, Launch Site, Military Tunnels, Outpost, Power Plant, Sewer Branch, Satellite Dish Array, The Dome, Train Yard and Water Treatment Plant. We understand that it is extremely difficult / sometimes impossible to wall off or fully protect these monuments. Regardless, do not attempt do to so.
Do not lie and report players just because you are angry that they are winning against you in some way. Be honest and do not report without sufficient reason to believe they are breaking the Rules. If you are found to be intentionally lying you may be punished and you will lose credibility and reputation from the staff team, which will not be useful for next time you send a report and need genuine help. Do not waste our time.
With our extended explosive crafting block, it is paramount that those who cannot find explosives are not forced out of the server because they cannot access their own base after it is raided or griefed. This is why greifing and taking over another player’s base is against our rules.
Here's what is and is not allowed:
- You cannot take over someone else’s base or live in it for any extended period of time (the goal should be to get in and out as quickly as possible).
- You cannot TC grief someone else’s base.
- You can secure a base you have raided by placing down your own doors / structures during a raid, provided that you unlock the TC and remove the doors / structures once you are finished the raid (must be within a reasonable amount of time, not for days on end).
- These rules apply to all bases including boat houses and farming bases as well.
- Raid bases are exempt from these rules and may be greifed.
- You cannot abuse these rules to indirectly grief (or entrap) another player by, for example, building a small base next to someone else in order to prevent their expansion / harass their freedom of movement (in that case, your base will be treated as a raid base; first to build always gets the upper hand).
- You can build a base where another base currently exists but only if you completely foundation wipe that base.
- You may not build a permanent base in another player’s or group’s compound (this will be considered a raid base and will be, therefore, griefable).
- In order for an area to be considered a compound it must a walled in or protected area in which the area has TC-protected structures spread throughout (this is to avoid the possibility of someone accidently building in a large compound where an area within is not properly / obviously protected).
Note: all actions taken to enforce Rules are decided by admins as a team, and occasionally by the chat mod team. We reserve the right to ban any account that we deem too suspicious to stay in the server. All disciplinary actions are up to the discretion of our staff team. If you feel a decision was not fair, please use the #support channel in our Discord to open a ticket and tell us why.
No. As per Rule 1.2, trades must remain brief and fair. "Hiring" a player (or players) to farm materials for you without fair compensation would make that individual player a "friendly" and, therefore, a member of your "group". One-off gifts are allowed however abusing this privilege will be considered a violation of our Group Rules. Any players who attempt to argue that unfair slave-like relationships are not in violation of our Rules will be ignored. Don't try to find loopholes in our Rules and, instead, play fair like everyone else.
No, not unless they are in an allied clan. Restrictions apply to allies in rule 1.3.